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"Deathstalkers Wiz8 Mod..Updated..."

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Deathstalker (9 posts) Click to EMail Deathstalker Click to send private message to Deathstalker Click to view user profile Click to check IP address of the poster
Mar-28-05, 11:07 PM (Pacific)
"Deathstalkers Wiz8 Mod..Updated..."
Available on Wolfie's http://wiz8.web1000.com/

First off, thank you to Madgod for the increible editor,
Thanks to Flamestryke for letting me use some of her pics from her mod and thanks to Wolfie for hosting the mod for me.

Big update (to version 1.3) so previous saved games will not work.

Over 160+ new/and or unique monsters including many 'mini-bosses' and lots of individually named monsters (Arnika is full of named hll patrollers and such.)

Over 212 new items, many of them artifacts/or personal items from bosses (few are 'mega' powerful, tried to not unbalance the game with tonnes of powerful items.)

Lots of throwing weapons (axes, hammers, darts, chakrum, shriuken, spears, javelins)

Lots of new ranged weapons that don't use ammo (returning thrown weapons, bows that make thier own arrows, slings that make their own shot.)

Tonnes of new musket shot and now pistols are in the game.

Modified the spells for level, damage, and which classes get which spells (the priest class is now quite the hefty class, got a few damaging/protective spells). A few spells are now 'universal', ie, open to all spellcasters and many are re-described or re-named to more reflect their new/modified roles.

This is the 2nd beta release so thier may be some buggy areas (please email me or post on the boards, I'm hard at work at a 3rd version as I post). The lute on the monestary that can't be picked up is fixed as are quite a few weapons.

Possibly most important is the fact that it is now FIRST LEVEL friendly (for the most part), you can now start a party at 1st level and find it challenging but not totally impossible. (for those who believe using level enhancers are kinda cheezy).

Quick note, the Darter Pipes sometimes cause the game to hang when they are fumbled (very, very, very infrequently) as they are a modified version of a trap spell (same with the dart grenade and dagger grenade) and really arnt' meant to be cast at the critters but cast on the party instead when chests are opened.

Next update I will am trying to include multiple upgraded items (if they are not too much of a headache, ie, multiple uses of magic polish to get a better item is ok, but trying to duplicate the Diablo gem studded items is somewhat complicated right now......)

Enjoy!!!!!!!!!!!!!!!

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Wolfie (Guest) (0 posts) Click to check IP address of the poster
Mar-29-05, 02:31 AM (Pacific)
1. "RE: Deathstalkers Wiz8 Mod..Updated..."
The http://wiz8.web1000.com/ site works mainly for US persons, if you get re-directed, use http://www.foerster.cc/wolfie instead which seems to work for all other locations.

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Visit http://wiz8.web1000.com/ (US) or http://www.foerster.cc/wolfie for a spreadsheet that allows you to enter in your spellcaster's stats, and it will tell you what spells the character can learn, or for spells that they are not yet able to learn, it will tell you how many points they need, or why your character can't learn the spell.

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JColton (Guest) (1 posts) Click to check IP address of the poster
Mar-29-05, 09:49 PM (Pacific)
2. "RE: Deathstalkers Wiz8 Mod..Updated..."
Any chance you have a spreadsheet or some such thing detailing the spell changes? Mostly interested in who can cast what spells and realm changes
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Decado (Guest) (69 posts) Click to check IP address of the poster
Apr-11-05, 12:55 PM (Pacific)
3. "RE: Deathstalkers Wiz8 Mod..Updated..."
The main thing that bothered me about Wiz 8 were the constant enemy encounters (even in town :| ) and I know there is a tool that makes it so you can get enemies to ignore you if you get tired of fighting.

Does this mod work with it or has this mod adjusted the rate and location of encounters?

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Decado (Guest) (69 posts) Click to check IP address of the poster
Apr-27-05, 07:44 PM (Pacific)
10. "RE: Deathstalkers Wiz8 Mod..Updated..."
anyone?
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Mr. Gumby (Guest) (1 posts) Click to check IP address of the poster
Apr-11-05, 07:53 PM (Pacific)
4. "RE: Deathstalkers Wiz8 Mod..Updated..."
Hey Deathstalker!

First, thanks for all the hard work on making a mod! It is greatly appreciated, and will add a ton of fun to Wiz8. Second, cuz' i is computer ig-nor-ant, how do I correctly install this mod? Any help/advice would be greatly appreciated.

Finally, Do you think Ian or Linda Currie will ever make Wiz 9? How can we beg / bribe them to do it? If I were a multi-millionaire, I would pay them to do it. Oh well, we can always hope.

Thanks!
Mr Gumby

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how786 (0 posts) Click to EMail how786 Click to send private message to how786 Click to view user profile Click to check IP address of the poster
Apr-12-05, 04:27 AM (Pacific)
5. "RE: Deathstalkers Wiz8 Mod..Updated..."
Good morning!

I'd like to replay Wiz8 again. It has been quite a while.

Which Mods do you guys recommend that I use to make for the best gaming experience?

I'd really appreciate your suggestions. My first time thru the game no mods were available.

Oh! And, how do you install a mod?

Thanks
How786

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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Apr-12-05, 09:59 PM (Pacific)
6. "RE: Deathstalkers Wiz8 Mod..Updated..."
DS, you may want to get new version of the editor. There are some new interesting things, I believe.
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otter (Guest) (0 posts) Click to check IP address of the poster
Apr-15-05, 03:48 PM (Pacific)
7. "Started Mod, Found Bug"
So, i patched my game and then installed your mod and started playing yesterday, only to find the thing you put in the crate with the Hunter's Cape crashes the game when the cursor approaches it...i tried modifying it in Cosmic Forge, but i couldn't find what was causing the crash.
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otter (Guest) (0 posts) Click to check IP address of the poster
Apr-15-05, 11:23 PM (Pacific)
8. "RE: Started Mod, Found Another Bug"
Bug bug, this time--going down the T'rangavator to meet Z'ant, and the developer note said something about a T'rang Sniper not existing.
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Deathstalker (Guest) (7 posts) Click to check IP address of the poster
Apr-17-05, 10:46 AM (Pacific)
9. "RE: Started Mod, Found Another Bug"
Thank you Otter, the first bug I have never encountered but most likely removing the Bec De Corbin 1 will stop it. The second I have fixed and will be ok in the next release (which I am hopefully going to send to Wolfie within the next few days.)

Other than the bugs how do you find the mod?? I've gotten a few feedback messages and changed some stuff in the next release accordingly as well as tonnes of new stuff (monsters, items, spells, missiles, etc). I know someone didn't want to start the mod because they thought it was too 'easy' or overbalanced when they heard third party that there was an item that gave 50 to dual wielding, well that item is a low damage dagger so the bonus is only good if you use that particular item. Most of the items are low to mid range in power (IMO) with a few nasty ones (mostly cursed though or have a heavy negative in some other area).

Some have been asking how to install mods in general. To those it depends on the mod but with mine just unzip it into a folder by itself and then copy/paste all the folders directly into the wiz8 game folder. Overwrite where necessary and yes you can't stack mods.

I think the biggest challenge with modding this game is that it was not meant to be modded/changed in the first place. Madgod has made an incredible editor and for that I'm greatful, any little bugs are just par for the course and for the most part can be worked around.

Steve (Deathstalker)

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