This may be a little too specific for the present state of the game, but that list of special abilities sure did raise a lot of questions for me:1. What does "chameleon" power actually mean -- is it a bonus to "hide?" Is hide no longer a skill, and only the ninja is capable of it?
2. How flexible is the make potions, powders, and bombs skill? Can we make all the potions and reagents that we can buy? Does it work like the gadgeteer, so that we need to find the stuff to make the potions (which reminds me of Realms of Arkania) or does the character just automatically make the potions?
3. The priest and biship can now dispel undead. Does that mean that dispel undead is no longer a spell?
4. What are the effects of going berserk? What does "has a chance to knock out an opponent" mean? Is KO no longer a property of specific weapons?
5. What does "damage resistance" mean? Does that character simply subtract a certain # of damage points every time he gets hit?
6. Again, with the immune to mental conditions ability, it feels like a lot of these special abilities are just forms of skills, spells, etc. that were already in W7 -- do characters lose the "mind control" ability -- is this on top of mind control -- is it a bonus to that skill?
7. Is "free backstabs" a limited ability (ie 3 free backstabs per combat) or does the thief simply not need to hide to backstab?
Eh -- I actually had a few more, but lets go with these for now --
OE